function lovr.load() eye = lovr.graphics.newMaterial( lovr.graphics.newTexture('eye.png') ) end function lovr.draw() local t = lovr.timer.getTime() * .5 + math.pi local x = math.cos(t) * 2 local y = 2 local z = math.sin(t) * 2 local angle, ax, ay, az = lovr.math.lookAt(x, y, z, lovr.headset.getPosition()) lovr.graphics.plane(eye, x, y, z, 1, angle, ax, ay, az) end