123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 |
- -- "Second screen experience" demo
- -- Click grid on desktop screen to build a scene simultaneously visible in VR space
- --
- -- Sample contributed by andi mcc
- local shader = require 'shader'
- -- In order for lovr.mouse to work, and therefore for this example to work,
- -- we must be using LuaJIT and we must be using GLFW (ie: we can't be on Android)
- if type(jit) == 'table' and lovr.system.getOS() ~= "android" then
- lovr.mouse = require 'mouse'
- end
- local mirror = lovr.mirror -- Backup lovr.mirror before it is overwritten
- local font = lovr.graphics.newFont(36) -- Font appropriate for screen-space usage
- font:setFlipEnabled(true)
- font:setPixelDensity(1)
- -- Simple 2D triangle mesh
- local triangle = lovr.graphics.newMesh(
- {{0,-1,0, 0,0,1}, {0.75,1,0, 0,0,1}, {-0.75,1,0, 0,0,1}},
- 'triangles', 'static'
- )
- -- Constants
- local pixwidth = lovr.graphics.getWidth() -- Window pixel width and height
- local pixheight = lovr.graphics.getHeight()
- local aspect = pixwidth/pixheight -- Window aspect ratio
- local height = 2 -- Window width and height in screen coordinates
- local width = aspect*2 -- ( We will pick the coordinate system [[-1,1],[-aspect,aspect]] )
- local topmargin = 0.2 -- Space between top of screen and top of grid
- local cells = 7 -- Number of cells in grid (per side)
- local towerscalexz = 2 -- How wide is one block in 3D space?
- local towerscaley = 3 -- How tall (maximum) is one block in 3D space?
- -- Derived constants
- local gridheight = (height-topmargin*2) -- Height of grid
- local gridspan = gridheight/2 -- Half height of grid
- local cellheight = gridheight/cells -- Height of one grid cell
- local cellspan = cellheight/2 -- Half height of one grid cell
- local bannedcell = math.ceil(cells/2) -- Do not allow clicks at this x,y coordinate
- local fontscale = height/lovr.graphics.getHeight() -- Scale argument to screen-space print() functions
- -- Screen-space coordinate system
- local matrix = lovr.math.newMat4():orthographic(-aspect, aspect, -1, 1, -64, 64)
- -- State: We will store the blocks to draw as a 2D array of heights (nil for no block)
- local grid = {}
- for x=1,cells do grid[x] = {} end
- function lovr.load()
- lovr.handlers['mousepressed'] = function(x,y)
- local inx = x * width / pixwidth - width/2 -- Convert pixel x,y to our coordinate system
- local iny = y * height / pixheight - height/2
- local gridorigin = -gridspan - cellheight -- Upper left of grid ()
- local gx = (inx - gridorigin) / cellheight -- Convert coordinate system to grid cells
- local gy = (iny - gridorigin) / cellheight
- local fx = math.floor(gx)
- local fy = math.floor(gy)
- if fx >= 1 and fy >= 1 and fx <= cells and fy <= cells -- If the click was within the grid
- and not (fx == bannedcell and fy == bannedcell) then -- and was not the banned center cell
- if grid[fx][fy] then
- grid[fx][fy] = nil -- toggle off
- else
- grid[fx][fy] = lovr.math.random() -- toggle on (random height)
- end
- end
- end
- end
- function drawGrid()
- -- Draw cell backgrounds (where present)
- for _x=1,cells do for _y=1,cells do
- local gray = grid[_x][_y]
- if gray then
- local x = -gridspan + _x * cellheight - cellspan -- Center of cell
- local y = -gridspan + _y * cellheight - cellspan
- lovr.graphics.setColor(gray,gray,gray,1)
- lovr.graphics.plane('fill', x, y, 0, cellheight, cellheight)
- end
- end end
- -- Draw grid lines
- lovr.graphics.setColor(1,1,1,1)
- for c=0,cells do
- local x = -gridspan + c * cellheight
- local y = -gridspan + c * cellheight
- lovr.graphics.line(-gridspan, y, 0, gridspan, y, 0)
- lovr.graphics.line(x, -gridspan, 0, x, gridspan, 0)
- end
- -- Draw a red triangle indicating the position and orientation of the headset player
- lovr.graphics.push()
- local x, y, z, angle, ax, ay, az = lovr.headset.getPose()
- -- Flatten the 3-space current rotation of the headset into just its xz axis
- -- Equation from: http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToEuler/index.htm
- local s = math.sin(angle)
- local c = math.cos(angle)
- local t = 1-c;
- local xzangle = math.atan2(ay*s - ax*az*t , 1 - (ay*ay + az*az) * t);
- lovr.graphics.setColor(1,0,0,1)
- lovr.graphics.translate(x / towerscalexz, z / towerscalexz, 0)
- lovr.graphics.scale(cellheight*0.5*0.75)
- lovr.graphics.rotate(-xzangle, 0, 0, 1)
- triangle:draw()
- lovr.graphics.pop()
- end
- -- Draw HUD overlay
- function lovr.mirror()
- mirror()
- --lovr.graphics.clear() -- Uncomment to hide headset view in background of window
- lovr.graphics.setShader(nil)
- lovr.graphics.setDepthTest(nil)
- lovr.graphics.origin()
- lovr.graphics.setViewPose(1, mat4())
- lovr.graphics.setProjection(1, matrix) -- Switch to screen space coordinates
- drawGrid()
- -- Draw instructions
- lovr.graphics.setColor(1,1,1,1)
- lovr.graphics.setFont(font)
- lovr.graphics.print("Instructions: Click the grid to create or remove blocks.", 0, (gridheight+cellheight)/2, 0, fontscale)
- end
- -- Draw one block
- function floorbox(_x,_y,gray)
- local x = -gridspan + _x * cellheight - cellspan
- local z = -gridspan + _y * cellheight - cellspan
- local height = gray * towerscaley
- lovr.graphics.box('fill', x*towerscalexz, height/2, z*towerscalexz, cellheight*towerscalexz, height, cellheight*towerscalexz)
- end
- -- Draw 3D scene
- function lovr.draw()
- lovr.graphics.setDepthTest('lequal', true) -- mirror() will have disabled this
- lovr.graphics.setShader(shader)
- lovr.graphics.setColor(0,1,1)
- for x=1,cells do for y=1,cells do
- local gray = grid[x][y]
- if gray then floorbox(x,y,gray) end
- end end
- lovr.graphics.setShader()
- if not lovr.mouse then -- If you can't click, you can't create any blocks
- lovr.graphics.print('This example only works on a desktop computer.', 0, 1.7, -3, .2)
- end
- end
|