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- function lovr.load()
- -- This holds the thread code
- -- This must be wrapped with [[]] or "" to
- -- allow the engine to run it as a .lua file
- thread_code = [[
- local lovr = { thread = require 'lovr.thread' }
- local channel = lovr.thread.getChannel("test")
- local x = 0
- while true do
- x = x + 1
- channel:push(x)
- end
- ]]
- -- Create a new test channel
- channel = lovr.thread.getChannel('test')
- -- Create a new thread called "thread" using
- -- the code above
- thread = lovr.thread.newThread(thread_code)
- -- Start the thread
- thread:start()
- end
- function lovr.update(dt)
- -- Read and delete the message
- message = channel:pop()
- end
- function lovr.draw()
- -- Display the message on screen/headset
- lovr.graphics.print(tostring(message), 0, 1.7, -5)
- end
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