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- -- Display all input devices as floating text
- -- Sample contributed by andi mcc
- local function appendMovement(s, device)
- a,b,c = lovr.headset.getVelocity(device) a = a or -999 b = b or -999 c = c or -9999
- s = string.format("%s vel %1.1f,%1.1f,%1.1f", s,a,b,c)
- a,b,c = lovr.headset.getAngularVelocity(device) a = a or -999 b = b or -999 c = c or -9999
- s = string.format("%s ang %1.1f,%1.1f,%1.1f", s,a,b,c)
- return s
- end
- local lines = {}
- local function lineWidth(i, w)
- lines[i] = lines[i] and math.max(lines[i], w) or w
- return lines[i]
- end
- local controllerData = {}
- local function controllerFetch(k)
- if not controllerData[k] then controllerData[k] = {} end
- return controllerData[k]
- end
- local function drawText(pass)
- local hands = lovr.headset.getHands()
- -- Head
- local s = {string.format("%d controllers", #hands),
- appendMovement("head ", "head")}
- for i,controller in ipairs(hands) do
- local c = controllerFetch(controller)
- table.insert(s, false)
- -- Axes
- local axes = ""
- for i2, axis in ipairs{"touchpad", "thumbstick"} do
- local x,y = lovr.headset.getAxis(controller, axis)
- if x and y and (x ~= 0 or y ~= 0) then c[axis] = true end
- if c[axis] then -- Show an axis if it is, or ever has been, non-nil non-zero
- axes = string.format("%s%s x %1.1f, y %1.1f; ", axes, axis, x,y)
- end
- end
- -- Controller name and axes
- table.insert(s, string.format("%d (%s): %strig %1.1f; grip %1.1f", i, controller, axes, lovr.headset.getAxis(controller, "trigger") or -999, lovr.headset.getAxis(controller, "grip") or -999))
- s[#s] = appendMovement(s[#s], controller)
- -- Buttons
- table.insert(s, "DOWN")
- for i,name in ipairs({"grip", "trigger", "touchpad", "thumbstick", "menu", "a", "b", "x", "y"}) do
- s[#s] = string.format("%s %s:%d", s[#s], name, lovr.headset.isDown(controller, name) and 1 or 0)
- end
- table.insert(s, "TOUCH")
- for i,name in ipairs({"grip", "trigger", "touchpad", "thumbstick", "menu", "a", "b", "x", "y"}) do
- s[#s] = string.format("%s %s:%d", s[#s], name, lovr.headset.isTouched(controller, name) and 1 or 0)
- end
- end
- -- Display
- local font = lovr.graphics.getDefaultFont()
- local fh = font:getHeight()/2 -- Half size render
- local top = 2 + fh*#s/2
- for i,line in ipairs(s) do -- Manually center using maximum width of each line so it jiggles less
- if line then
- local w = lineWidth(i, font:getWidth(line))
- pass:text(line, -w/2/2, top-fh*i, -3, .5, 0,0,1,0,0, "left")
- end
- end
- end
- function lovr.draw(pass)
- drawText(pass)
- end
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