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- -- Applies a cubemap texture to a cube
- -- Texture from Humus (www.humus.name)
- function lovr.load()
- cube = lovr.graphics.newTexture({
- left = 'negx.jpg',
- right = 'posx.jpg',
- top = 'posy.jpg',
- bottom = 'negy.jpg',
- front = 'negz.jpg',
- back = 'posz.jpg'
- })
- shader = lovr.graphics.newShader([[
- out vec3 pos;
- vec4 lovrmain() {
- pos = VertexPosition.xyz;
- return DefaultPosition;
- }
- ]], [[
- in vec3 pos;
- uniform textureCube cube;
- vec4 lovrmain() {
- return getPixel(cube, pos);
- }
- ]])
- end
- function lovr.draw(pass)
- pass:setShader(shader)
- pass:send('cube', cube)
- pass:cube(0, 1.7, -3, 1, lovr.timer.getTime(), 1, 1, 1)
- end
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