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- -- Grid shader from https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8
- -- Compared to the simpler Grid example, this example:
- -- * Supports custom line widths
- -- * Has world-space lines instead of lines that are always the same thickness
- -- * Has better antialiasing, especially at the horizon
- function lovr.load()
- shader = lovr.graphics.newShader([[
- out vec2 scale;
- vec4 lovrmain() {
- scale = vec2(length(Transform[0]), length(Transform[1]));
- return DefaultPosition;
- }
- ]], [[
- uniform float lineWidth;
- uniform vec3 background;
- uniform vec3 foreground;
- in vec2 scale;
- vec4 lovrmain() {
- vec2 uv = (UV - 1.) * scale;
- vec4 uvDDXY = vec4(dFdx(uv), dFdy(uv));
- vec2 uvDeriv = vec2(length(uvDDXY.xz), length(uvDDXY.yw));
- vec2 drawWidth = clamp(vec2(lineWidth), uvDeriv, vec2(.5));
- vec2 lineAA = uvDeriv * 1.5;
- vec2 gridUV = 1.0 - abs(fract(uv) * 2. - 1.);
- vec2 grid2 = smoothstep(lineWidth + lineAA, lineWidth - lineAA, gridUV);
- grid2 *= clamp(lineWidth / drawWidth, 0., 1.);
- grid2 = mix(grid2, vec2(lineWidth), clamp(uvDeriv * 2. - 1., 0., 1.));
- float grid = mix(grid2.x, 1., grid2.y);
- vec3 rgb = mix(gammaToLinear(background), gammaToLinear(foreground), grid);
- return vec4(rgb, 1.);
- }
- ]])
- end
- function lovr.draw(pass)
- pass:setShader(shader)
- pass:send('lineWidth', .005)
- pass:send('background', { .05, .05, .05 })
- pass:send('foreground', { .5, .5, .5 })
- pass:plane(0, 0, 0, 200, 200, -math.pi / 2, 1, 0, 0)
- end
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