main.lua 1.3 KB

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  1. function lovr.load()
  2. grass = lovr.graphics.newTexture('grass.png')
  3. rock = lovr.graphics.newTexture('rock.png')
  4. dirt = lovr.graphics.newTexture('dirt.png')
  5. triplanar = lovr.graphics.newShader('unlit', [[
  6. uniform texture2D textureX;
  7. uniform texture2D textureY;
  8. uniform texture2D textureZ;
  9. uniform float textureScale;
  10. vec4 lovrmain() {
  11. vec2 xscale = vec2(-sign(Normal.x), -1.);
  12. vec2 yscale = vec2( sign(Normal.y), +1.);
  13. vec2 zscale = vec2( sign(Normal.z), -1.);
  14. vec3 colorX = getPixel(textureX, PositionWorld.zy * textureScale * xscale).rgb;
  15. vec3 colorY = getPixel(textureY, PositionWorld.xz * textureScale * yscale).rgb;
  16. vec3 colorZ = getPixel(textureZ, PositionWorld.xy * textureScale * zscale).rgb;
  17. vec3 normal = abs(normalize(Normal));
  18. vec3 weight = normal / (normal.x + normal.y + normal.z);
  19. vec3 color = colorX * weight.x + colorY * weight.y + colorZ * weight.z;
  20. return Color * vec4(color, 1.);
  21. }
  22. ]])
  23. end
  24. function lovr.draw(pass)
  25. pass:setShader(triplanar)
  26. pass:send('textureScale', 1.0)
  27. pass:send('textureX', rock)
  28. pass:send('textureY', grass)
  29. pass:send('textureZ', dirt)
  30. local width = 4 + 2 * math.cos(lovr.timer.getTime())
  31. local height = 3 + 2 * math.sin(lovr.timer.getTime())
  32. pass:box(0, -2, -10, width, height, 3)
  33. end