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- function lovr.load()
- grass = lovr.graphics.newTexture('grass.png')
- rock = lovr.graphics.newTexture('rock.png')
- dirt = lovr.graphics.newTexture('dirt.png')
- triplanar = lovr.graphics.newShader('unlit', [[
- uniform texture2D textureX;
- uniform texture2D textureY;
- uniform texture2D textureZ;
- uniform float textureScale;
- vec4 lovrmain() {
- vec2 xscale = vec2(-sign(Normal.x), -1.);
- vec2 yscale = vec2( sign(Normal.y), +1.);
- vec2 zscale = vec2( sign(Normal.z), -1.);
- vec3 colorX = getPixel(textureX, PositionWorld.zy * textureScale * xscale).rgb;
- vec3 colorY = getPixel(textureY, PositionWorld.xz * textureScale * yscale).rgb;
- vec3 colorZ = getPixel(textureZ, PositionWorld.xy * textureScale * zscale).rgb;
- vec3 normal = abs(normalize(Normal));
- vec3 weight = normal / (normal.x + normal.y + normal.z);
- vec3 color = colorX * weight.x + colorY * weight.y + colorZ * weight.z;
-
- return Color * vec4(color, 1.);
- }
- ]])
- end
- function lovr.draw(pass)
- pass:setShader(triplanar)
- pass:send('textureScale', 1.0)
- pass:send('textureX', rock)
- pass:send('textureY', grass)
- pass:send('textureZ', dirt)
- local width = 4 + 2 * math.cos(lovr.timer.getTime())
- local height = 3 + 2 * math.sin(lovr.timer.getTime())
- pass:box(0, -2, -10, width, height, 3)
- end
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