main.lua 202 B

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  1. function lovr.load()
  2. model = lovr.graphics.newModel('suzanne.obj')
  3. end
  4. function lovr.draw(pass)
  5. pass:setShader('normal')
  6. pass:draw(model, 0, 1.7, -3, 1, lovr.headset.getTime() * .25)
  7. end