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- -- Surround yourself with monkeys, efficiently
- function lovr.load()
- MONKEYS = 500
- -- Create some random transforms
- local transforms = {}
- local random, randomNormal = lovr.math.random, lovr.math.randomNormal
- for i = 1, MONKEYS do
- local position = vec3(randomNormal(8), randomNormal(8), randomNormal(8))
- local orientation = quat(random(2 * math.pi), random(), random(), random())
- local scale = vec3(.75)
- transforms[i] = mat4(position, scale, orientation)
- end
- -- Put them in a buffer
- transformBuffer = lovr.graphics.newBuffer('mat4', transforms)
- -- Make a shader that uses transforms from a buffer
- shader = lovr.graphics.newShader([[
- uniform Transforms {
- mat4 transforms[500];
- };
- vec4 lovrmain() {
- return Projection * View * transforms[InstanceIndex] * VertexPosition;
- }
- ]], 'normal')
- monkey = lovr.graphics.newModel('monkey.obj')
- end
- -- Draw many copies of the model with 1 draw, taking transforms from the buffer
- function lovr.draw(pass)
- pass:setBlendMode()
- pass:setCullMode('back')
- pass:setShader(shader)
- pass:send('Transforms', transformBuffer)
- pass:draw(monkey, mat4(), MONKEYS)
- end
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