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- --[[ A zipline demo combining several joint types
- Capsule is suspended from trolley using distance joint. Trolley is attached to hanger
- using slider joint. Beware that slider joint loses its accuracy/stability when attached
- objects are too far away. Increasing object mass of helps with stability. --]]
- local world
- function lovr.load()
- world = lovr.physics.newWorld(0, -3, 0, false)
- local hanger = world:newBoxCollider(vec3(1, 1.9, -1), vec3(0.1, 0.1, 0.3))
- hanger:setKinematic(true)
- local trolley = world:newBoxCollider(vec3(-1, 2, -1), vec3(0.2, 0.2, 0.5))
- trolley:setRestitution(0.7)
- -- calculate axis that passes through centers of hanger and trolley
- local sliderAxis = vec3(hanger:getPosition()) - vec3(trolley:getPosition())
- -- constraint the trolley so that it can only slide along specified axis without any rotation
- joint = lovr.physics.newSliderJoint(hanger, trolley, sliderAxis)
- -- hang a weight from trolley
- local weight = world:newCapsuleCollider(vec3(-1, 1.5, -1), 0.1, 0.4)
- weight:setOrientation(math.pi/2, 1,0,0)
- weight:setLinearDamping(0.005)
- weight:setAngularDamping(0.01)
- local joint = lovr.physics.newDistanceJoint(trolley, weight, vec3(trolley:getPosition()), vec3(weight:getPosition()) + vec3(0, 0.3, 0))
- joint:setResponseTime(10) -- make the hanging rope streachable
- lovr.graphics.setBackgroundColor(0.1, 0.1, 0.1)
- end
- function lovr.update(dt)
- world:update(dt)
- end
- function lovr.draw(pass)
- for i, collider in ipairs(world:getColliders()) do
- pass:setColor(0.6, 0.6, 0.6)
- local shape = collider:getShapes()[1]
- local shapeType = shape:getType()
- local x,y,z, angle, ax,ay,az = collider:getPose()
- if shapeType == 'box' then
- local sx, sy, sz = shape:getDimensions()
- pass:box(x,y,z, sx,sy,sz, angle, ax,ay,az)
- elseif shapeType == 'capsule' then
- pass:setColor(0.4, 0, 0)
- local l, r = shape:getLength(), shape:getRadius()
- local x,y,z, angle, ax,ay,az = collider:getPose()
- pass:capsule(x,y,z, r, l, angle, ax,ay,az)
- end
- end
- end
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