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- function lovr.draw(pass)
- local vertices = {
- vec3( 0, .4, 0), vec4(1, 0, 0, 1),
- vec3(-.5, -.4, 0), vec4(0, 1, 0, 1),
- vec3( .5, -.4, 0), vec4(0, 0, 1, 1)
- }
- local format = {
- { type = 'vec3', location = 'VertexPosition' },
- { type = 'vec4', location = 'VertexColor' }
- }
- local triangle = lovr.graphics.getBuffer(vertices, format)
- pass:mesh(triangle, 0, 1.7, -1)
- end
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