main.lua 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. box = {
  2. position = vector(0, 1, -.25),
  3. size = .25
  4. }
  5. function lovr.load()
  6. drag = {
  7. active = false,
  8. hand = nil,
  9. offset = vector()
  10. }
  11. end
  12. function lovr.update(dt)
  13. for i, hand in ipairs(lovr.headset.getHands()) do
  14. if lovr.headset.wasPressed(hand, 'trigger') then
  15. local offset = box.position - vector(lovr.headset.getPosition(hand))
  16. local halfSize = box.size / 2
  17. local x, y, z = offset:unpack()
  18. if math.abs(x) < halfSize and math.abs(y) < halfSize and math.abs(z) < halfSize then
  19. drag.active = true
  20. drag.hand = hand
  21. drag.offset = offset
  22. end
  23. end
  24. end
  25. if drag.active then
  26. box.position = drag.offset + vector(lovr.headset.getPosition(drag.hand))
  27. if lovr.headset.wasReleased(drag.hand, 'trigger') then
  28. drag.active = false
  29. end
  30. end
  31. end
  32. function lovr.draw(pass)
  33. pass:setColor(drag.active and 0x80ee80 or 0xee8080)
  34. pass:cube(box.position, box.size, nil, 'line')
  35. pass:setColor(0xffffff)
  36. for i, hand in ipairs(lovr.headset.getHands()) do
  37. local x, y, z, angle, ax, ay, az = lovr.headset.getPose(hand)
  38. pass:cube(x, y, z, .01, angle, ax, ay, az)
  39. end
  40. end