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- box = {
- position = vector(0, 1, -.25),
- size = .25
- }
- function lovr.load()
- drag = {
- active = false,
- hand = nil,
- offset = vector()
- }
- end
- function lovr.update(dt)
- for i, hand in ipairs(lovr.headset.getHands()) do
- if lovr.headset.wasPressed(hand, 'trigger') then
- local offset = box.position - vector(lovr.headset.getPosition(hand))
- local halfSize = box.size / 2
- local x, y, z = offset:unpack()
- if math.abs(x) < halfSize and math.abs(y) < halfSize and math.abs(z) < halfSize then
- drag.active = true
- drag.hand = hand
- drag.offset = offset
- end
- end
- end
- if drag.active then
- box.position = drag.offset + vector(lovr.headset.getPosition(drag.hand))
- if lovr.headset.wasReleased(drag.hand, 'trigger') then
- drag.active = false
- end
- end
- end
- function lovr.draw(pass)
- pass:setColor(drag.active and 0x80ee80 or 0xee8080)
- pass:cube(box.position, box.size, nil, 'line')
- pass:setColor(0xffffff)
- for i, hand in ipairs(lovr.headset.getHands()) do
- local x, y, z, angle, ax, ay, az = lovr.headset.getPose(hand)
- pass:cube(x, y, z, .01, angle, ax, ay, az)
- end
- end
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