This guide explains how to start using LÖVR on Android devices like the Oculus Go and Oculus Quest.
After setting the device up for development, the LÖVR Android .apk is "sideloaded" onto the device. From there, a LÖVR project on a PC can be sync'd to the device, and will automatically reload whenever the files are changed.
First, make sure your device is set up for development. Oculus has official device setup guides for both the Oculus Quest and Oculus Go, but there are lots of other guides on the internet for how to do this. The key things are:
adb
tool used to communicate with the device.Download the latest release version of the test apk from the lovr-oculus-mobile
release
page.
Install it to the device:
$ adb install /path/to/test-release.apk
Try running it by navigating to the "Library" -> "Unknown Sources" menu of the headset and running
the org.lovr.test
app. You should see a message about how to upload files.
Now we can create a LÖVR project, which is a folder with some code and assets in it. Create a
folder called hello-world
and add this code to a file named main.lua
in there:
function lovr.draw()
lovr.graphics.print('hello world', 0, 1.7, -3, .5)
end
Then use adb
to sync it to the device:
$ adb push --sync /path/to/hello-world/. /sdcard/Android/data/org.lovr.test/files/.lodr
You should see the "hello world" message!
If the app is already running when a project is pushed, it will reload with the new code. Also note
the trailing .
in the path to the project, it's important!
print
in Lua for debug messages, you can see those in a terminal by running
adb logcat -s LOVR
.The next guide will teach you how to make fancier projects using Callbacks and Modules.