This guide explains how to start using LÖVR on Android devices like the Oculus Go and Oculus Quest.
After setting the device up for development, the LÖVR Android .apk is "sideloaded" onto the device. From there, a LÖVR project on a PC can be sync'd to the device.
First, make sure your device is set up for development. Oculus has official device setup guides for both the Oculus Quest and Oculus Go, but there are lots of other guides on the internet for how to do this. The key things are:
adb
tool used to communicate with the device.Download the latest Android APK from the Downloads page.
Install it to the device:
$ adb install lovr.apk
Try running it by navigating to the "Library" -> "Unknown Sources" menu of the headset and running
the org.lovr.app
app. You should see the no game screen.
Now we can create a LÖVR project, which is a folder with some code and assets in it. Create a
folder called hello-world
and add this code to a file named main.lua
in there:
function lovr.draw()
lovr.graphics.print('hello world', 0, 1.7, -3, .5)
end
Then use adb
to sync it to the device:
$ adb push --sync /path/to/hello-world/. /sdcard/Android/data/org.lovr.app/files
Note the trailing .
in the path to the project, it's important.
Restart the app. You should see the "hello world" message!
adb shell am force-stop org.lovr.app
adb shell am start org.lovr.app/org.lovr.app.Activity
print
in Lua for debug messages, you can see those in a terminal by running
adb logcat -s LOVR
.