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- function lovr.load()
- -- This holds the thread code
- -- This must be wrapped with [[]] or '' to allow the engine to run it as Lua
- threadCode = [[
- local lovr = { thread = require 'lovr.thread' }
- local channel = lovr.thread.getChannel('test')
- local x = 0
- while true do
- x = x + 1
- channel:push(x)
- end
- ]]
- -- Create a new test channel
- channel = lovr.thread.getChannel('test')
- -- Create a new thread called 'thread' using the code above
- thread = lovr.thread.newThread(threadCode)
- -- Start the thread
- thread:start()
- end
- function lovr.update(dt)
- -- Read and delete the message
- message = channel:pop()
- end
- function lovr.draw(pass)
- -- Display the message on screen/headset
- pass:text(tostring(message), 0, 1.7, -5)
- end
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