return { summary = 'Get the name of the save directory.', description = [[ Returns the identity of the game, which is used as the name of the save directory. The default is `default`. It can be changed using `t.identity` in `lovr.conf`. ]], arguments = {}, returns = { { name = 'identity', type = 'string', description = 'The name of the save directory, or `nil` if it isn\'t set.' } }, notes = [[ On Android, this is always the package id (like `org.lovr.app`). ]] }