return { summary = 'Get a GLSL string that defines the ShaderBlock in a Shader.', description = [[ Before a ShaderBlock can be used in a Shader, the Shader has to have the block's variables defined in its source code. This can be a tedious process, so you can call this function to return a GLSL string that contains this definition. Roughly, it will look something like this: layout(std140) uniform