return { tag = 'window', summary = 'Creates the window.', description = 'Create the desktop window, usually used to mirror the headset display.', arguments = { { name = 'flags', type = 'table', description = 'Flags to customize the window\'s appearance and behavior.', table = { { name = 'width', type = 'number', default = '1080', description = 'The width of the window, or 0 to use the size of the monitor.' }, { name = 'height', type = 'number', default = '600', description = 'The height of the window, or 0 to use the size of the monitor.' }, { name = 'fullscreen', type = 'boolean', default = 'false', description = 'Whether the window should be fullscreen.' }, { name = 'resizable', type = 'boolean', default = 'false', description = 'Whether the window should be resizable.' }, { name = 'msaa', type = 'number', default = '0', description = 'The number of samples to use for multisample antialiasing.' }, { name = 'title', type = 'string', default = 'LÖVR', description = 'The window title.' }, { name = 'icon', type = 'string', default = 'nil', description = 'A path to an image to use for the window icon.' }, { name = 'vsync', type = 'number', default = '0', description = [[ 0 to disable vsync, 1 to enable. This is only a hint, and may not be respected if necessary for the current VR display. ]] } } } }, returns = {}, notes = [[ This function can only be called once. It is normally called internally, but you can override this by setting window to `nil` in conf.lua. See `lovr.conf` for more information. The window must be created before any `lovr.graphics` functions can be used. ]], related = { 'lovr.graphics.hasWindow', 'lovr.conf' } }