return { tag = 'graphicsState', summary = 'Get the default filter mode for Textures.', description = [[ Returns the default filter mode for new Textures. This controls how textures are sampled when they are minified, magnified, or stretched. ]], arguments = {}, returns = { { name = 'mode', type = 'FilterMode', description = 'The filter mode.' }, { name = 'anisotropy', type = 'number', description = 'The level of anisotropy.' } }, notes = 'The default filter is `trilinear`.', related = { 'Texture:getFilter', 'Texture:setFilter' } }