return { tag = 'graphicsState', summary = 'Get the field of view.', description = 'Returns the projection for a single view.', arguments = { view = { type = 'number', description = 'The view index.' }, matrix = { type = 'Mat4', description = 'The matrix to fill with the projection.' } }, returns = { left = { type = 'number', description = 'The left field of view angle, in radians.' }, right = { type = 'number', description = 'The right field of view angle, in radians.' }, up = { type = 'number', description = 'The top field of view angle, in radians.' }, down = { type = 'number', description = 'The bottom field of view angle, in radians.' }, matrix = { type = 'Mat4', description = 'The matrix containing the projection.' } }, variants = { { arguments = { 'view' }, returns = { 'left', 'right', 'up', 'down' } }, { arguments = { 'view', 'matrix' }, returns = { 'matrix' } } }, notes = [[ Non-stereo rendering will only use the first view. The projection matrices are available as the `mat4 lovrProjections[2]` variable in shaders. The current projection matrix is available as `lovrProjection`. ]], related = { 'lovr.headset.getViewAngles', 'lovr.headset.getViewCount', 'lovr.graphics.getViewPose', 'lovr.graphics.setViewPose' } }