return { tag = 'graphicsState', summary = 'Set the active Canvas.', description = [[ Sets or disables the active Canvas object. If there is an active Canvas, things will be rendered to the Textures attached to that Canvas instead of to the headset. ]], arguments = { { name = 'canvas', type = 'Canvas', default = 'nil', description = 'The new active Canvas object, or `nil` to just render to the headset.' } }, returns = {}, related = { 'Canvas:renderTo', 'Canvas' } }