return { tag = 'graphicsState', summary = 'Set the global color factor.', description = [[ Sets the color used for drawing objects. Color components are from 0.0 to 1.0. Every pixel drawn will be multiplied (i.e. tinted) by this color. This is a global setting, so it will affect all subsequent drawing operations. ]], arguments = { r = { type = 'number', description = 'The red component of the color.' }, g = { type = 'number', description = 'The green component of the color.' }, b = { type = 'number', description = 'The blue component of the color.' }, a = { type = 'number', default = '1.0', description = 'The alpha component of the color.' }, hex = { type = 'number', description = 'A hexcode like `0xffffff` to use for the color (does not support alpha).' }, color = { type = 'table', description = 'A table containing 3 or 4 color components.' } }, returns = {}, variants = { { arguments = { 'r', 'g', 'b', 'a' }, returns = {} }, { arguments = { 'hex' }, returns = {} }, { arguments = { 'color' }, returns = {} } }, notes = 'The default color is `(1.0, 1.0, 1.0, 1.0)`.', example = { description = 'Draw a red cube.', code = [[ function lovr.draw() lovr.graphics.setColor(1.0, 0, 0) lovr.graphics.cube('fill', 0, 1.7, -1, .5, lovr.timer.getTime()) end ]] } }