return { tag = 'window', summary = 'Start a timer on the GPU.', description = 'Starts a named timer on the GPU, which can be stopped using `lovr.graphics.tock`.', arguments = { { name = 'label', type = 'string', description = 'The name of the timer.' } }, returns = {}, notes = [[ The timer can be stopped by calling `lovr.graphics.tock` using the same name. All drawing commands between the tick and the tock will be timed. It is not possible to nest calls to tick and tock. GPU timers are not supported on all systems. Check the `timers` feature using `lovr.graphics.getFeatures` to see if it is supported on the current system. ]], example = [[ function lovr.draw() lovr.graphics.tick('tim') -- Draw a bunch of cubes for x = -4, 4 do for y = -4, 4 do for z = -4, 4 do lovr.graphics.cube('fill', x, y, z, .2) end end end print('it took ' .. (lovr.graphics.tock('tim') or 0) .. ' seconds') end ]], related = { 'lovr.graphics.tock', 'lovr.graphics.getFeatures' } }