return { summary = 'Turn the matrix into a perspective projection.', description = [[ Sets this matrix to represent a perspective projection. This can be used with `lovr.graphics.setProjection`, or it can be sent to a `Shader` for use in GLSL. ]], arguments = { { name = 'near', type = 'number', description = 'The near plane.' }, { name = 'far', type = 'number', description = 'The far plane.' }, { name = 'fov', type = 'number', description = 'The field of view (in radians).' }, { name = 'aspect', type = 'number', description = 'The vertical aspect ratio of the projection.' } }, returns = { { name = 'm', type = 'Mat4', description = 'The original matrix.' } }, related = { 'Mat4:orthographic', 'Mat4:fov', 'lovr.graphics.setProjection' } }