return { summary = 'Create a model transform that targets from a position to target position.', description = [[ Sets a model transform matrix that moves to `from` and orients model towards `to` point. This is used when rendered model should always point torwards a point of interest. The resulting Mat4 object can be used as model pose. The target() function produces same result as lookAt() after matrix inversion. ]], arguments = { { name = 'from', type = 'Vec3', description = 'The position of the viewer.' }, { name = 'to', type = 'Vec3', description = 'The position of the target.' }, { name = 'up', type = 'Vec3', default = 'Vec3(0, 1, 0)', description = 'The up vector of the viewer.' } }, returns = { { name = 'm', type = 'Mat4', description = 'The original matrix.' } }, related = { 'Mat4:lookAt', 'Quat:direction' } }