return { tag = 'random', summary = 'Get a random number.', description = [[ Returns a uniformly distributed pseudo-random number. This function has improved randomness over Lua's `math.random` and also guarantees that the sequence of random numbers will be the same on all platforms (given the same seed). ]], arguments = { low = { type = 'number', description = 'The minimum number to generate.' }, high = { type = 'number', description = 'The maximum number to generate.' } }, returns = { x = { type = 'number', description = 'A pseudo-random number.' } }, variants = { { description = 'Generate a pseudo-random floating point number in the range `[0,1)`', arguments = {}, returns = { 'x' } }, { description = 'Generate a pseudo-random integer in the range `[1,high]`', arguments = { 'high' }, returns = { 'x' } }, { description = 'Generate a pseudo-random integer in the range `[low,high]`', arguments = { 'low', 'high' }, returns = { 'x' } } }, notes = 'You can set the random seed using `lovr.math.setRandomSeed`.', related = { 'lovr.math.randomNormal', 'RandomGenerator', 'lovr.math.noise' } }