return { tag = 'worldProperties', summary = 'Set the response time of the World.', description = [[ Sets the response time factor of the World. The response time controls how relaxed collisions and joints are in the physics simulation, and functions similar to inertia. A low response time means collisions are resolved quickly, and higher values make objects more spongy and soft. The value can be any positive number. It can be changed on a per-joint basis for `DistanceJoint` and `BallJoint` objects. ]], arguments = { { name = 'responseTime', type = 'number', description = 'The new response time setting for the World.' } }, returns = {}, related = { 'BallJoint:getResponseTime', 'BallJoint:setResponseTime', 'DistanceJoint:getResponseTime', 'DistanceJoint:setResponseTime', 'World:getTightness', 'World:setTightness' } }