return { summary = 'Different types of audio materials.', description = 'Different types of audio material presets, for use with `lovr.audio.setGeometry`.', values = { { name = 'generic', description = 'Generic default audio material.' }, { name = 'brick', description = 'Brick.' }, { name = 'carpet', description = 'Carpet.' }, { name = 'ceramic', description = 'Ceramic.' }, { name = 'concrete', description = 'Concrete.' }, { name = 'glass', description = 'Glass.' }, { name = 'gravel', description = 'Gravel.' }, { name = 'metal', description = 'Metal.' }, { name = 'plaster', description = 'Plaster.' }, { name = 'rock', description = 'Rock.' }, { name = 'wood', description = 'Wood.' } } }