return { summary = 'Data types for vertex attributes in meshes.', description = 'These are the data types that can be used by vertex data in meshes.', values = { { name = 'i8', description = 'Signed 8 bit integers (-128 to 127).' }, { name = 'u8', description = 'Unsigned 8 bit integers (0 to 255).' }, { name = 'i16', description = 'Signed 16 bit integers (-32768 to 32767).' }, { name = 'u16', description = 'Unsigned 16 bit integers (0 to 65535).' }, { name = 'i32', description = 'Signed 32 bit integers (-2147483648 to 2147483647).' }, { name = 'u32', description = 'Unsigned 32 bit integers (0 to 429467295).' }, { name = 'f32', description = 'Floating point numbers.' } } }