return { summary = 'A chunk of binary data.', description = [[ A Blob is an object that holds binary data. It can be passed to most functions that take filename arguments, like `lovr.graphics.newModel` or `lovr.audio.newSource`. Blobs aren't usually necessary for simple projects, but they can be really helpful if: - You need to work with low level binary data, potentially using the LuaJIT FFI for increased performance. - You are working with data that isn't stored as a file, such as programmatically generated data or a string from a network request. - You want to load data from a file once and then use it to create many different objects. A Blob's size cannot be changed once it is created. ]], constructors = { 'lovr.data.newBlob', 'lovr.filesystem.newBlob' }, methods = { 'Blob:getSize', 'Blob:getName', 'Blob:getPointer', 'Blob:getString', 'Blob:getI8', 'Blob:getU8', 'Blob:getI16', 'Blob:getU16', 'Blob:getI32', 'Blob:getU32', 'Blob:getF32', 'Blob:getF64' } }