return { summary = 'Set the value of a pixel of the Image.', description = [[ Sets the value of a single pixel of the Image. If you need to change a bunch of pixels, consider using `Image:mapPixel`. ]], arguments = { x = { type = 'number', description = 'The x coordinate of the pixel to set (0-indexed).' }, y = { type = 'number', description = 'The y coordinate of the pixel to set (0-indexed).' }, r = { type = 'number', description = 'The red component of the pixel, from 0.0 to 1.0.' }, g = { type = 'number', description = 'The green component of the pixel, from 0.0 to 1.0.' }, b = { type = 'number', description = 'The blue component of the pixel, from 0.0 to 1.0.' }, a = { type = 'number', default = '1.0', description = 'The alpha component of the pixel, from 0.0 to 1.0.' } }, returns = {}, variants = { { arguments = { 'x', 'y', 'r', 'g', 'b', 'a' }, returns = {} } }, notes = [[ The following texture formats are supported: `r8`, `rg8`, `rgba8`, `r16`, `rg16`, `rgba16`, `r32f`, `rg32f`, `rgba32f`. ]], related = { 'Image:mapPixel', 'Image:getPixel', 'TextureFormat', 'Texture:setPixels' } }