return { summary = 'Get one of the vertex indices in a mesh.', description = [[ Returns one of the vertex indices in a mesh. If a mesh has vertex indices, they define the order and connectivity of the vertices in the mesh, allowing a vertex to be reused multiple times without duplicating its data. ]], arguments = { mesh = { type = 'number', description = 'The index of a mesh to get the vertex from.' }, index = { type = 'number', description = 'The index of a vertex index in the mesh to retrieve.' } }, returns = { vertexindex = { type = 'number', description = 'The vertex index. Like all indices in Lua, this is 1-indexed.' } }, variants = { { arguments = { 'mesh', 'index' }, returns = { 'vertexindex' } } }, related = { 'ModelData:getMeshIndexFormat', 'ModelData:getMeshIndexCount', 'ModelData:getMeshVertex', 'ModelData:getTriangles' } }