return { summary = 'Get the data format of vertex indices in a mesh.', description = [[ Returns the data format of vertex indices in a mesh. If a mesh doesn't use vertex indices, this function returns nil. ]], arguments = { mesh = { type = 'number', description = 'The index of a mesh.' } }, returns = { type = { type = 'AttributeType', description = 'The data type of each vertex index (always u16 or u32).' }, blob = { type = 'number', description = 'The index of a Blob in the mesh where the binary data is stored.' }, offset = { type = 'number', description = 'A byte offset into the Blob\'s data where the index data starts.' }, stride = { type = 'number', description = [[ The number of bytes between subsequent vertex indices. Indices are always tightly packed, so this will always be 2 or 4 depending on the data type. ]] } }, variants = { { arguments = { 'mesh' }, returns = { 'type', 'blob', 'offset', 'stride' } } }, related = { 'ModelData:getMeshVertexFormat' } }