return { summary = 'Get the draw mode of the Mesh.', description = [[ Returns the `DrawMode` of the mesh, which controls how the vertices in the Mesh are connected together to create pixels. The default is `triangles`. ]], arguments = {}, returns = { mode = { type = 'DrawMode', description = 'The current draw mode.' } }, variants = { { arguments = {}, returns = { 'mode' } } }, related = { 'Pass:setMeshMode' } }