return { summary = 'Set the draw mode of the Mesh.', description = [[ Changes the `DrawMode` of the mesh, which controls how the vertices in the Mesh are connected together to create pixels. The default is `triangles`. ]], arguments = { mode = { type = 'DrawMode', description = 'The current draw mode.' } }, returns = {}, variants = { { arguments = { 'mode' }, returns = {} } }, related = { 'Pass:setMeshMode' } }