return { summary = 'Set the weight of a blend shape.', description = [[ Sets the weight of a blend shape. A blend shape contains offset values for the vertices of one of the meshes in a Model. Whenever the Model is drawn, the offsets are multiplied by the weight of the blend shape, allowing for smooth blending between different meshes. A weight of zero won't apply any displacement and will skip processing of the blend shape. ]], arguments = { index = { type = 'number', description = 'The index of a blend shape.' }, name = { type = 'string', description = 'The name of a blend shape.' }, weight = { type = 'number', description = 'The new weight for the blend shape.' }, }, returns = {}, variants = { { arguments = { 'index', 'weight' }, returns = {} }, { arguments = { 'name', 'weight' }, returns = {} } }, notes = [[ The initial weights are declared in the model file. Weights can be any number, but usually they're kept between 0 and 1. This function will throw an error if the blend shape name or index doesn't exist. ]], related = { 'Model:getBlendShapeCount', 'Model:getBlendShapeName', 'Model:resetBlendShapes' } }