return { summary = 'Set or blend the orientation of a node.', description = [[ Sets or blends the orientation of a node to a new orientation. This sets the local orientation of the node, relative to its parent. ]], arguments = { index = { type = 'number', description = 'The index of the node.' }, name = { type = 'string', description = 'The name of the node.' }, angle = { type = 'number', description = 'The number of radians the node should be rotated around its rotation axis.' }, ax = { type = 'number', description = 'The x component of the axis of rotation.' }, ay = { type = 'number', description = 'The y component of the axis of rotation.' }, az = { type = 'number', description = 'The z component of the axis of rotation.' }, orientation = { type = 'Quat', description = 'The orientation.' }, blend = { type = 'number', default = '1.0', description = [[ A number from 0 to 1 indicating how much of the target orientation to blend in. A value of 0 will not change the node's orientation at all, whereas 1 will fully blend to the target orientation. ]] } }, returns = {}, variants = { { arguments = { 'index', 'angle', 'ax', 'ay', 'az', 'blend' }, returns = {} }, { arguments = { 'name', 'angle', 'ax', 'ay', 'az', 'blend' }, returns = {} }, { arguments = { 'index', 'orientation', 'blend' }, returns = {} }, { arguments = { 'name', 'orientation', 'blend' }, returns = {} } }, related = { 'Model:getNodePosition', 'Model:setNodePosition', 'Model:getNodeScale', 'Model:setNodeScale', 'Model:getNodePose', 'Model:setNodePose', 'Model:getNodeTransform', 'Model:setNodeTransform', 'Model:animate' } }