return { summary = 'Set or blend the pose of a node.', description = [[ Sets or blends the pose (position and orientation) of a node to a new pose. This sets the local pose of the node, relative to its parent. The scale will remain unchanged. ]], arguments = { index = { type = 'number', description = 'The index of the node.' }, name = { type = 'string', description = 'The name of the node.' }, x = { type = 'number', description = 'The x component of the position.' }, y = { type = 'number', description = 'The y component of the position.' }, z = { type = 'number', description = 'The z component of the position.' }, angle = { type = 'number', description = 'The number of radians the node should be rotated around its rotation axis.' }, ax = { type = 'number', description = 'The x component of the axis of rotation.' }, ay = { type = 'number', description = 'The y component of the axis of rotation.' }, az = { type = 'number', description = 'The z component of the axis of rotation.' }, position = { type = 'Vec3', description = 'The target position. Can also be provided as 3 numbers.' }, orientation = { type = 'Quat', description = 'The target orientation. Can also be provided as 4 numbers in angle-axis form.' }, blend = { type = 'number', default = '1.0', description = [[ A number from 0 to 1 indicating how much of the target pose to blend in. A value of 0 will not change the node's pose at all, whereas 1 will fully blend to the target pose. ]] } }, returns = {}, variants = { { arguments = { 'index', 'x', 'y', 'z', 'angle', 'ax', 'ay', 'az', 'blend' }, returns = {} }, { arguments = { 'name', 'x', 'y', 'z', 'angle', 'ax', 'ay', 'az', 'blend' }, returns = {} }, { arguments = { 'index', 'position', 'orientation', 'blend' }, returns = {} }, { arguments = { 'name', 'position', 'orientation', 'blend' }, returns = {} } }, related = { 'Model:getNodePosition', 'Model:setNodePosition', 'Model:getNodeOrientation', 'Model:setNodeOrientation', 'Model:getNodeScale', 'Model:setNodeScale', 'Model:getNodeTransform', 'Model:setNodeTransform', 'Model:animate' } }