return { summary = 'Set or blend the position of a node.', description = [[ Sets or blends the position of a node. This sets the local position of the node, relative to its parent. ]], arguments = { index = { type = 'number', description = 'The index of the node.' }, name = { type = 'string', description = 'The name of the node.' }, x = { type = 'number', description = 'The x coordinate of the new position.' }, y = { type = 'number', description = 'The y coordinate of the new position.' }, z = { type = 'number', description = 'The z coordinate of the new position.' }, position = { type = 'Vec3', description = 'The new position.' }, blend = { type = 'number', default = '1.0', description = [[ A number from 0 to 1 indicating how much of the new position to blend in. A value of 0 will not change the node's position at all, whereas 1 will fully blend to the target position. ]] } }, returns = {}, variants = { { arguments = { 'index', 'x', 'y', 'z', 'blend' }, returns = {} }, { arguments = { 'name', 'x', 'y', 'z', 'blend' }, returns = {} }, { arguments = { 'index', 'position', 'blend' }, returns = {} }, { arguments = { 'name', 'position', 'blend' }, returns = {} } }, related = { 'Model:getNodeOrientation', 'Model:setNodeOrientation', 'Model:getNodeScale', 'Model:setNodeScale', 'Model:getNodePose', 'Model:setNodePose', 'Model:getNodeTransform', 'Model:setNodeTransform', 'Model:animate' } }