return { summary = 'An object that controls how texture pixels are read.', description = [[ Samplers are objects that control how pixels are read from a texture. They can control whether the pixels are smoothed, whether the texture wraps at the edge of its UVs, and more. Each `Pass` has a default sampler that will be used by default, which can be changed using `Pass:setSampler`. Also, samplers can be declared in shaders using the following syntax: layout(set = 2, binding = X) uniform sampler mySampler; A Sampler can be sent to the variable using `Pass:send('mySampler', sampler)`. The properties of a Sampler are immutable, and can't be changed after it's created. ]], constructors = { 'lovr.graphics.newSampler' } }