return { tag = 'headset-misc', summary = 'Submit a frame to the headset display.', description = [[ Submits the current headset texture to the VR display. This should be called after calling `lovr.graphics.submit` with the headset render pass. Normally this is taken care of by `lovr.run`. ]], arguments = {}, returns = {}, variants = { { arguments = {}, returns = {} } }, related = { 'lovr.headset.getPass', 'lovr.headset.getTexture' } }