return { summary = 'Convert a point from world space to collider space.', description = [[ Converts a point from world coordinates into local coordinates relative to the Collider. ]], arguments = { wx = { type = 'number', description = 'The x coordinate of the world point.' }, wy = { type = 'number', description = 'The y coordinate of the world point.' }, wz = { type = 'number', description = 'The z coordinate of the world point.' }, point = { type = 'Vec3', description = 'The world point.' } }, returns = { x = { type = 'number', description = 'The x position of the local-space point.' }, y = { type = 'number', description = 'The y position of the local-space point.' }, z = { type = 'number', description = 'The z position of the local-space point.' } }, variants = { { arguments = { 'wx', 'wy', 'wz' }, returns = { 'x', 'y', 'z' } }, { arguments = { 'point' }, returns = { 'x', 'y', 'z' } } }, related = { 'Collider:getWorldPoint', 'Collider:getLocalVector', 'Collider:getWorldVector' } }