return { summary = 'Convert a vector from world space to local space.', description = ' Converts a direction vector from world space to local space.', arguments = { wx = { type = 'number', description = 'The x component of the world vector.' }, wy = { type = 'number', description = 'The y component of the world vector.' }, wz = { type = 'number', description = 'The z component of the world vector.' }, vector = { type = 'Vec3', description = 'The world vector.' } }, returns = { x = { type = 'number', description = 'The x coordinate of the local vector.' }, y = { type = 'number', description = 'The y coordinate of the local vector.' }, z = { type = 'number', description = 'The z coordinate of the local vector.' } }, variants = { { arguments = { 'wx', 'wy', 'wz' }, returns = { 'x', 'y', 'z' } }, { arguments = { 'vector' }, returns = { 'x', 'y', 'z' } } }, related = { 'Collider:getWorldVector', 'Collider:getLocalPoint', 'Collider:getWorldPoint' } }