return { summary = 'Convert a vector from local space to world space.', description = [[ Converts a direction vector from local space to world space. ]], arguments = { x = { type = 'number', description = 'The x coordinate of the local vector.' }, y = { type = 'number', description = 'The y coordinate of the local vector.' }, z = { type = 'number', description = 'The z coordinate of the local vector.' }, vector = { type = 'Vec3', description = 'The local vector.' } }, returns = { wx = { type = 'number', description = 'The x component of the world vector.' }, wy = { type = 'number', description = 'The y component of the world vector.' }, wz = { type = 'number', description = 'The z component of the world vector.' } }, variants = { { arguments = { 'x', 'y', 'z' }, returns = { 'wx', 'wy', 'wz' } }, { arguments = { 'vector' }, returns = { 'wx', 'wy', 'wz' } } }, related = { 'Collider:getLocalVector', 'Collider:getLocalPoint', 'Collider:getWorldPoint' } }