return { summary = 'Set the angular velocity of the Collider.', description = 'Sets the angular velocity of the Collider.', arguments = { vx = { type = 'number', description = 'The x component of the angular velocity.' }, vy = { type = 'number', description = 'The y component of the angular velocity.' }, vz = { type = 'number', description = 'The z component of the angular velocity.' }, velocity = { type = 'Vec3', description = 'The angular velocity of the Collider.' } }, returns = {}, variants = { { description = 'Sets the angular velocity of the Collider using numbers.', arguments = { 'vx', 'vy', 'vz' }, returns = {} }, { description = 'Sets the angular velocity of the Collider using a vector.', arguments = { 'velocity' }, returns = {} } }, notes = 'If the Collider is asleep, calling this function will wake it up.', related = { 'Collider:getLinearVelocity', 'Collider:setLinearVelocity', 'Collider:applyTorque', 'Collider:getOrientation', 'Collider:setOrientation' } }