return { summary = 'Set the friction of the Collider.', description = [[ Sets the friction of the Collider. By default, the friction of two Colliders is combined (multiplied) when they collide to generate a friction force. The initial friction is 0. ]], arguments = { friction = { type = 'number', description = 'The new friction.' } }, returns = {}, variants = { { arguments = { 'friction' }, returns = {} } }, related = { 'Collider:getRestitution', 'Collider:setRestitution', 'World:collide' } }