return { tag = 'joints', summary = 'Create a new DistanceJoint.', description = 'Creates a new DistanceJoint.', arguments = { colliderA = { type = 'Collider', description = 'The first collider to attach the Joint to.' }, colliderB = { type = 'Collider', description = 'The second collider to attach the Joint to.' }, x1 = { type = 'number', description = 'The x position of the first anchor point, in world coordinates.' }, y1 = { type = 'number', description = 'The y position of the first anchor point, in world coordinates.' }, z1 = { type = 'number', description = 'The z position of the first anchor point, in world coordinates.' }, x2 = { type = 'number', description = 'The x position of the second anchor point, in world coordinates.' }, y2 = { type = 'number', description = 'The y position of the second anchor point, in world coordinates.' }, z2 = { type = 'number', description = 'The z position of the second anchor point, in world coordinates.' }, first = { type = 'Vec3', description = 'The first anchor point, in world coordinates.' }, second = { type = 'Vec3', description = 'The second anchor point, in world coordinates.' } }, returns = { joint = { type = 'DistanceJoint', description = 'The new DistanceJoint.' } }, variants = { { arguments = { 'colliderA', 'colliderB', 'x1', 'y1', 'z1', 'x2', 'y2', 'z2' }, returns = { 'joint' } }, { arguments = { 'colliderA', 'colliderB', 'first', 'second' }, returns = { 'joint' } } }, notes = [[ A distance joint tries to keep the two colliders a fixed distance apart. The distance is determined by the initial distance between the anchor points. The joint allows for rotation on the anchor points. ]], related = { 'lovr.physics.newBallJoint', 'lovr.physics.newHingeJoint', 'lovr.physics.newSliderJoint' } }