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- return {
- tag = 'callbacks',
- summary = 'Called to read configuration settings at startup.',
- description = [[
- The `lovr.conf` callback lets you configure default settings for LÖVR. It is called once right
- before the game starts. Make sure you put `lovr.conf` in a file called `conf.lua`, a special
- file that's loaded before the rest of the framework initializes.
- ]],
- arguments = {
- {
- name = 't',
- type = 'table',
- description = 'The table to edit the configuration settings on.',
- table = {
- {
- name = 'identity',
- type = 'string',
- description = 'A unique label for this project.'
- },
- {
- name = 'audio',
- type = 'table',
- description = 'Configuration for the audio module.',
- table = {
- {
- name = 'spatializer',
- type = 'string',
- description = [[
- An audio spatializer to use (`simple`, `oculus`, or `phonon`). If `nil`, all of
- them are attempted.'
- ]]
- },
- {
- name = 'start',
- type = 'boolean',
- description = 'Whether the playback device should be automatically started.'
- }
- }
- },
- {
- name = 'headset',
- type = 'table',
- description = 'Configuration for the headset.',
- table = {
- {
- name = 'drivers',
- type = 'table',
- description = 'An ordered list of preferred headset drivers.'
- },
- {
- name = 'msaa',
- type = 'number',
- description = 'The amount of antialiasing to use when rendering to the headset.'
- },
- {
- name = 'offset',
- type = 'number',
- description = 'The vertical offset for seated experiences.'
- }
- }
- },
- {
- name = 'math',
- type = 'table',
- description = 'Configuration for the math module.',
- table = {
- {
- name = 'ffi',
- type = 'boolean',
- description = 'Whether vector objects should use an optimized LuaJIT FFI codepath.'
- },
- {
- name = 'globals',
- type = 'boolean',
- description = 'Whether vector object functions should be added to the global scope.'
- }
- }
- },
- {
- name = 'modules',
- type = 'table',
- description = 'The set of enabled modules to use.',
- table = {
- {
- name = 'audio',
- type = 'boolean',
- description = 'Whether the audio module should be enabled.'
- },
- {
- name = 'data',
- type = 'boolean',
- description = 'Whether the data module should be enabled.'
- },
- {
- name = 'event',
- type = 'boolean',
- description = 'Whether the event module should be enabled.'
- },
- {
- name = 'filesystem',
- type = 'boolean',
- description = 'Whether the filesystem module should be enabled.'
- },
- {
- name = 'graphics',
- type = 'boolean',
- description = 'Whether the graphics module should be enabled.'
- },
- {
- name = 'headset',
- type = 'boolean',
- description = 'Whether the headset module should be enabled.'
- },
- {
- name = 'math',
- type = 'boolean',
- description = 'Whether the math module should be enabled.'
- },
- {
- name = 'physics',
- type = 'boolean',
- description = 'Whether the physics module should be enabled.'
- },
- {
- name = 'thread',
- type = 'boolean',
- description = 'Whether the thread module should be enabled.'
- },
- {
- name = 'timer',
- type = 'boolean',
- description = 'Whether the timer module should be enabled.'
- }
- }
- },
- {
- name = 'window',
- type = 'table',
- description = 'Configuration for the window.',
- table = {
- {
- name = 'width',
- type = 'number',
- description = 'The width of the window.'
- },
- {
- name = 'height',
- type = 'number',
- description = 'The height of the window.'
- },
- {
- name = 'fullscreen',
- type = 'boolean',
- description = 'Whether the window is fullscreen.'
- },
- {
- name = 'msaa',
- type = 'number',
- description = 'The number of antialiasing samples to use.'
- },
- {
- name = 'vsync',
- type = 'number',
- description = '0 to disable vsync, 1 to enable.'
- },
- {
- name = 'title',
- type = 'string',
- description = 'The window title.'
- },
- {
- name = 'icon',
- type = 'string',
- description = 'The path to the window icon file.'
- }
- }
- }
- }
- }
- },
- returns = {},
- notes = [[
- Disabling the headset module can improve startup time a lot if you aren't intending to use
- `lovr.headset`.
- You can set `t.window` to nil to avoid creating the window. You can do it yourself later by
- using `lovr.graphics.createWindow`.
- If the `lovr.graphics` module is disabled or the window isn't created, attempting to use any
- functionality requiring graphics may cause a crash.
- Enabling the `t.graphics.debug` flag will add additional error checks and will send messages
- from the GPU driver to the `lovr.log` callback. This will decrease performance but can help
- provide information on performance problems or other bugs.
- The `headset.offset` field is a vertical offset applied to the scene for headsets that do not
- center their tracking origin on the floor. This can be thought of as a "default user height".
- Setting this offset makes it easier to design experiences that work in both seated and standing
- VR configurations.
- ]],
- example = {
- description = 'A noop conf.lua that sets all configuration settings to their defaults:',
- code = [[
- function lovr.conf(t)
- -- Set the project identity
- t.identity = 'default'
- -- Audio
- t.audio.spatializer = nil
- t.audio.start = true
- -- Graphics
- t.graphics.debug = false
- -- Headset settings
- t.headset.drivers = { 'openxr', 'oculus', 'vrapi', 'openvr', 'webxr', 'desktop' }
- t.headset.msaa = 4
- t.headset.offset = 1.7
- -- Math settings
- t.math.globals = true
- -- Enable or disable different modules
- t.modules.audio = true
- t.modules.data = true
- t.modules.event = true
- t.modules.graphics = true
- t.modules.headset = true
- t.modules.math = true
- t.modules.physics = true
- t.modules.thread = true
- t.modules.timer = true
- -- Configure the desktop window
- t.window.width = 1080
- t.window.height = 600
- t.window.fullscreen = false
- t.window.msaa = 0
- t.window.vsync = 1
- t.window.title = 'LÖVR'
- t.window.icon = nil
- end
- ]]
- },
- related = {
- 'lovr.load'
- }
- }
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