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- return {
- summary = 'Different data types for the vertex attributes of a Mesh.',
- description = [[
- Here are the different data types available for vertex attributes in a Mesh. The ones that have
- a smaller range take up less memory, which improves performance a bit. The "u" stands for
- "unsigned", which means it can't hold negative values but instead has a larger positive range.
- ]],
- values = {
- {
- name = 'byte',
- description = 'A signed 8 bit number, from -128 to 127.'
- },
- {
- name = 'ubyte',
- description = 'An unsigned 8 bit number, from 0 to 255.'
- },
- {
- name = 'short',
- description = 'A signed 16 bit number, from -32768 to 32767.'
- },
- {
- name = 'ushort',
- description = 'An unsigned 16 bit number, from 0 to 65535.'
- },
- {
- name = 'int',
- description = 'A signed 32 bit number, from -2147483648 to 2147483647.'
- },
- {
- name = 'uint',
- description = 'An unsigned 32 bit number, from 0 to 4294967295.'
- },
- {
- name = 'float',
- description = 'A 32 bit floating-point number (large range, but can start to lose precision).'
- }
- },
- related = {
- 'lovr.graphics.newMesh',
- 'Mesh:getVertexFormat',
- 'Mesh'
- }
- }
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