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- return {
- summary = 'Get the pose of a single node.',
- description = 'Returns the pose of a single node in the Model in a given `CoordinateSpace`.',
- arguments = {
- name = {
- type = 'string',
- description = 'The name of the node.'
- },
- index = {
- type = 'number',
- description = 'The node index.'
- },
- space = {
- type = 'CoordinateSpace',
- default = [['global']],
- description = [[
- Whether the pose should be returned relative to the node's parent or relative to the root
- node of the Model.
- ]]
- }
- },
- returns = {
- x = {
- type = 'number',
- description = 'The x position of the node.'
- },
- y = {
- type = 'number',
- description = 'The y position of the node.'
- },
- z = {
- type = 'number',
- description = 'The z position of the node.'
- },
- angle = {
- type = 'number',
- description = 'The number of radians the node is rotated around its rotational axis.'
- },
- ax = {
- type = 'number',
- description = 'The x component of the axis of rotation.'
- },
- ay = {
- type = 'number',
- description = 'The y component of the axis of rotation.'
- },
- az = {
- type = 'number',
- description = 'The z component of the axis of rotation.'
- }
- },
- variants = {
- {
- arguments = { 'name', 'space' },
- returns = { 'x', 'y', 'z', 'angle', 'ax', 'ay', 'az' }
- },
- {
- arguments = { 'index', 'space' },
- returns = { 'x', 'y', 'z', 'angle', 'ax', 'ay', 'az' }
- }
- },
- notes = [[
- For skinned nodes to render correctly, use a Shader created with the `animated` flag set to
- `true`. See `lovr.graphics.newShader` for more.
- ]],
- related = {
- 'Model:pose',
- 'Model:animate',
- 'Model:getNodeName',
- 'Model:getNodeCount'
- }
- }
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